Scott Looze
What is your role and tasks for the Darwin’s Island game?
I am the lead programmer on Darwins Island. I’ve been responsible for designing of the game framework as well as implementation of the game simulation and various gameplay mechanics.
Who do you hope will play the game?
I’m hoping we can capitalize on the emerging market of younger smart phone users ages 16-24, who seem to really enjoy cute farming and monster type games like Farmville.
What do you hope to learn from the project or hope to take away from the experience?
I’m hoping to get a better understanding of the Android os (definitely achieved that), as well as gaining leadership and design experience.
What kind of changes has the game gone through since the inception of the original idea?
While I believe we have stayed true the core idea surrounding the game, that of catching and raising monsters on a farm, we have gone through a few developments of trying to figure out what we can put on top of the game to make it fun and keep people coming back. Some ideas have been battling monsters, changing skin colours, trading monsters, love shacks, love lasso, battle pen, battle scene. We’ve pulled back on a lot of those ideas but I think the strength of this game lies in the fact that it will be easy to build these awesome features on top of the base system, And that once the simulation is looking good we can really go crazy with what we want to do here.
What are some mobile games or apps you’ve been enjoying lately?
I’m still working on keeping a phone alive for longer than two weeks. But when I find an unsuspecting victim who will let me use theirs, I play angry birds.
What is your favourite island?
Stockholm, not really one island but more of a city located on a bunch of islands. Really beautiful place great people and I’ve always enjoyed any stay I’ve had there.
No man is an island?
Can I be an archipelago?


