Better Know A Darwin – Nicky

Nicky Guan

What is your role and tasks for the Darwin’s Island game?

I am in the art team, I was working on monster body parts design (legs, arms, bodies…), logo design, island design, and design for the plants and fences. we were all involved in the discussion of interface design

Who do you hope will play the game?

I hope people from age 10 to 25 will play the game, since those are young people and a lot of them in that range are still in school, they may like that kind of game.

What do you hope to learn from the project or hope to take away from the experience?

Basically, I learned how to cooperate, work together with other team members, and I hope to learn more technical stuff, for example, improve my hands-on skills regarding to those design software.

What kind of changes has the game gone through since the inception of the original idea?

I guess the major change is the scope of our game, we are trying to shrink it down since our progress is slow and we dont have enough time to do all the stuff that we wanted at the beginning.

What are some mobile games or apps you’ve been enjoying lately?

Osmos, Seaweepers, and Snake.

What is your favourite island?

I am playing several island games on Facebook, the ones that I enjoyed a lot are Treasure Isle and Happy Island.

No man is an island?

*editors note: No answer.

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