Better Know A Darwin – Tiffany

Tiffany Fok

What is your role and tasks for the Darwin’s Island game?

I am one of three illustrators, possibly the Porthos of the three musketeers. I draw things, people look and nod, then I draw more things and people nod some more. I like user interface stuff, so I’ve been working a lot on the menu system and design.

Who do you hope will play the game?

I hope my mother will play the game, because she recently purchased a galaxy even though she has yet to grasp text messaging. I also hope that she will stop telling her friends that I am going to school to make Avatar 2.

What do you hope to learn from the project or hope to take away from the experience?

Working with to others to create a consistent look is definitely a challenge, as I’ve mostly done projects on my own. It has been and will continue to be an interesting learning process.

What kind of changes has the game gone through since the inception of the original idea?

The art style has changed back and forth through the process of development, depending on the flow of ideas and the focus on the objective of the game. It’s been good change though.

What are some mobile games or apps you’ve been enjoying lately?

i have a homework app that allows me to list my homework and order it by due date. I like it because it colour codes it according to panic levels. Safe due dates are listed in blue, then a coupled days before it turns to orange, then the day before and day off it turns to red. AAAH! RED means panic time.

What is your favourite island?

I like ice cream islands. Like the still frozen bits sitting in a pool of melted ice cream. You know it’s going, so you have to eat it fast to make sure the ice cream beast didn’t die in vain.

No man is an island?

but all women are coral reefs.

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